Shaman
A hammer-wielding hybrid who channels healing magic while unleashing powerful melee attacks.
Hybrid caster and front-line fighter. Heals, applies status effects and holds the line as a second tank. Heavy armour, hammer.
- Affinity: Widu — the key to a Shaman’s potential
- Role: strong support with real defence; can be built for high Health, high Defence or high elemental resistance
Class change
Starts around level 60; you must be level 75 to finish it.
- Take the quest from Ziola in Pokari and teleport to Gallio, then speak to the Lord of the Well beneath it.
- Go beneath Metallon Lowland to the frozen lake; when the quest appears, open the Soul Signet, then return to the Lord of the Well.
- Venerate the Genie of Ice (Argrum Lake), the Genie of Unda (Swamp of Antiquity) and the Genie of Woods (Plantain Grove). Return again.
- Pick a card (any one) and transform into the monster it names.
- Collect 100 Stone Statues from Ghostclaw Daifu, 100 Bone Statues from Portly Snowhawk and 100 Wooden Statues from Clawpus Cobrahead.
- Return to the Lord of the Well, then to Ziola, and take the quest to Etherguard.
- Collect 10 Ginseng Root from Foxero Guardians, then fly to Metallon Cavern and kill 50 Cyclopean Natives. Hand in at Etherguard — done.
- The quest is dark green, under Ethyr Quests in your quest window (Ctrl+Q).
- Finishing it gives you the level 75 armour and weapon set.
- To change subclass later, use a Topaz Disk (Cash Shop) at the Reincarnation NPC in Gallio. Changing class without one loses all Spirit spent on skills.
Subclasses
- Templars — Healing and protection first: they give up offence to strengthen the party, even sharing their own defence.
- Heretic — The opposite: the Shaman’s spiritual power turned into damage.